It’s not uncommon nowadays for upcoming games to release a free demo, run a network test or open beta, or otherwise let players experience the game ahead of launch and provide feedback as to what is and isn’t working for them. But what is rare and pleasant is actually getting to see very specific, significant, and direct results of that feedback actually implemented, like we have with The Adventures of Elliot: The Millennium Tales, including the feedback that one of the main characters needs to shut their dang pie hole.
Typically, publishers will answer questions about what changes were made
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